Spyfall.Live

Requirements

  • 3 to 8 Players
  • Ability to communicate with every player (in-person or online)
  • Each player has joined the same Spyfall.Live room on a browser

Goal

  • Spy: Avoid exposure until the end of the round or identify the current location.
  • Non-Spies: Establish consensus on the identity of the spy and expose them.

How to play a round

  1. Location: When the round starts, each player except for the spy is told the location, and is given a role there. The spy does not know the location.
  2. Question: The player who started the round begins by questioning a player of their choice about the location, for example "How was your commute here today?
  3. Answer: The questioned player must answer. No follow up questions are allowed. After they answer they get to question a different player. This continues until the round is over.
  4. No Retaliation: If someone just finished asking you a question, you can not immediately ask them a question back.

Winning as a non-spy

  • Vote: At any time, a player can call a vote to declare someone the spy.
  • Unanimous: For a vote to be successful, everyone must be in agreement (besides the suspect).
  • One Vote: Each player may only initate a vote once per round. Use it wisely.
  • Successful Vote: If the vote passes, the suspected player must reveal if they were the spy. If the spy was successfully voted out, the non-spies win, otherwise, the spy wins.
  • Failed Vote: If the vote fails, the game continues. The player that called the vote may not call another for the rest of the round.

Winning as a spy

  • The spy wins if they are able to keep their cover and do not get voted out before the timer runs out.
  • The spy may also win at any point by announcing to the group that they are the spy, and then succefully guess the location.
  • Finally, the spy also wins if a non-spy is voted out.
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